Not too much to say about these two classes. The Artificer opened up a logical option for tinkering upon and improving the technological enhancements present on equipment. Really didn't have to change much, although perhaps the encoded weapon entechments could probably use some snazzier themes between now and session 1.
Even with all the other warrior options, Berserker seemed like a perfect fit for bizarre talents that only have a place this far past civilized society. No need for armor, tremendous ability to shrug damage and injury, terrify their opponents, and straight-up break everything and everyone. Berserkers are people of pure destruction. Much more of a loner than the Savage or the Fighter, they don't belong anywhere outside of combat.
I'll make sure to show off one more character class this week: The enigmatic shape-shifting Chameleon. After that however I'll need more time to finalize the last one that has made it to a playbook, as it is unique enough to need some careful planning. Stay tuned.

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