The Cambion, like its namesake, is an amalgam of two utterly different origins. In this case, 50% human, 50% machine, 100% shunned by everybody. Beyond the various physical forms to choose from at character creation, the Cambion's sheer power and versatility comes from its ability to select multiple 'cybernetic' moves and unleash them with automatic success. No roll needed; just leap, fly, tear something to pieces, or shoot a freaking laser beam from their mouth.
The caveat to these machine-form powers is the character's built-in drive to understand and come to terms with their human side. In order to re-gain use of their Cybernetic moves after the beginning of a game session, they must willingly practice acts of empathy and kindness for others. Thus, the Cambion maintains a trade-off between never becoming a truly rogue machine nor a truly civil human.
Finally, I lied about this being the last custom class. In fact I drafted two more during the process of writing up the Cambion's Forms and Cybernetic move options. I'm pretty enthusiastic about what variety they add for player characters. Keep an eye out for the Phantom and the Sarcotech.

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