The Phantom's playbook was something I churned out only in the last couple days while trying to tidy up the Cambion's potentially-limitless abilities, though the idea behind it was around while drafting the original list of classes earlier this summer. I actually had a lucid dream about its abilities the other morning, which is the official stamp of approval in this homebrew setting's core concepts (Along with planet-wide ruins, troll-mutants, mobile atmosphere processors, skin-wearers, and zombie fertilizer. They always called me an imaginative child).
In a nutshell, the Simulant can spend Sanity to deal damage or resist weaknesses, but also needs it to rest and heal, otherwise they generate Horror which can be used to make them do bad things. The weaknesses listed under the Simulated Person move are still a work in progress as I narrow down what thematically fits a hologrammatic mind-stealer.

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