The Chameleon is a skin-changer. Who they are and how they learned to craft technomagical disguises is a complete mystery. Their abilities are defined by which 'skin' they are currently wearing, and even their identity is attributed to the skin itself, rather than the wearer. The Chameleon can even craft skins to pass as other people, or briefly mimic their powers.
Most of the nightmare-fuel was provided by the original Compendium version of this class, the Mask Master. I primarily altered the theme to involve tek-magik circuitry suits that stretch to fit only the exact proportions of its creator. A few mask's functions were altered for the available situation types and I may add more during the game, as the player can make additional skins.
"Ok, so what's the last character class?" It's based on another Compendium class known as the Beast, which is some kind of monster-blooded human that can literally pick monster moves to use during play. This is especially powerful as monster moves are narrative descriptions like 'tear flesh apart', disappear into the shadows', 'attack from the air', 'or 'summon a frenzied horde'.
In my version, the Cambion is a machine-human hybrid, a seamless blend of metal and flesh. They come in several forms which helps guide the options for monster powers. I'm still working on which powers to provide and what base abilities to assign each form so it might be a while before it's ready to show off. But this covers the majority of the 'regular' player classes to choose from.

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